A Micro-programmable Graphics Architecture
نویسنده
چکیده
During this session, I want to examine the benefits of a micro-programmable graphics architecture. I will consider the graphics pipeline and where hardware and software techniques can be applied. After looking at the pros and cons of hardwired hardware vs. CPU vs. microcoded coprocessors, I will discuss procedural vs. explicit descriptions. Finally, I hope to demonstrate some of the principles by showing examples on a specific micro-programmable graphics system; PlayStation®2.
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تاریخ انتشار 2001